Tune Talk Celebrates Merdeka with RM60 Free Credit for its Sim Kita Lah Pack

Tune Talk recently launched a new Sim Kita Lah SIM design, and in conjunction with the 60th Merdeka, they are giving away RM60 free credit. The promotion is only available for new Sim Kita Lah pack subscribers.
Sim Kita Lah from Tune Talk costs RM35, and comes with RM30 of top up credit, free 1GB of data (from RM30 top up), bonus 500MB, and free RM60 credit. Terms applies of course, in order to redeem the free 500MB of data, you will need to activate it before 15 September 2017 and subscribe online.

As for the RM60 free credit, subscribers must top up a minimum of RM30 each calendar month; the reload can be accumulated throughout the month. The telco will give you RM5 each month for 12 consecutive months, making that a total of RM60. According to Tune Talk’s terms and conditions, the month starts from 1st till the end of each month.
Apart from the RM60 free credit promotion, Tune Talk’s Sim Kita Lah pack is identical with existing Tune Talk SIM packs. It is entitled to all other existing promotions from the prepaid telco.

Check out Tune Talk now for more information about its Sim Kita Lah pack.
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Scientists Successfully Deployed Malware Using Physical DNA

Scientists at the University of Washington have managed to use a modified strand of DNA to infect a computer with malware. The proof of concept was designed to test a new attack vector that could possibly be used to target research facilities. Although, not many hackers will have access to DNA encoding machines.
The idea is that modern sequencers read the DNA nucleotides and encode them as A, C, G, and T. Each letter being a short form of the full chemical name. Researchers used these letters to hide code written in binary; which results in a more common stack overflow attack to later execute more code.
Admittedly, this is not going to be a very common method for attacking any particular system. Especially since the researchers needed to install a known vulnerability in their sequencer in order to test their work. In other words, the machines being tested in this experiment are a lot harder to break into than people think. Especially if the attack requires someone to edit a strand of DNA into malware.
[Source: University of Washington]
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Facebook Secretly Launched a Photo-Sharing App in China Called Colorful Balloons

Facebook may be banned in China since 2009, but that doesn’t mean that the social networking company has given up on its hopes of entering the country. Back in May, Facebook quietly launched a photo-sharing app in China called Colorful Balloons.
According to the New York Times, the app Colorful Balloons is made to work and feel like Facebook’s Moments app, which allow users to share photos with their friends and family. However, while Moments connects users through Facebook, Colorful Balloons links users through WeChat, China’s biggest social network. It collects photos from a smartphone’s photo album, and then shares them on WeChat through the use of a QR code.
So, how did Facebook manage to launch an app in a country where its main app has been banned? Colorful Balloons does not have any links to Facebook. It is released by a separate local company called Youge Internet Technology that does not appear to have any ties with Facebook.
Colorful Balloons (left) vs. Facebook Moments (right)
According to Facebook’s statement to the New York Times, Colorful Balloons gives the company an insight to how “Chinese users digitally share information with their friends or interact with their favourite social media platforms”. It is unclear if the Chinese government is aware of the app yet, but given how quickly news report about Colorful Balloons is spreading, it’s not a surprise that they already know.
Facebook was banned from China since 2009, followed by Instagram in 2014. Just last month, China gave WhatsApp a partial ban, preventing users from sending videos, photos, and even some text-based messages. Since then, Facebook has been working hard to try to get back into the country. Last year, Facebook was reported to be working on a censorship tool that can block certain contents from Facebook News Feed.
(Source: The New York Times via: The Verge)
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AI Bot Now Dominates 1v1 Dota 2

An AI bot demonstrated its Dota 2 abilities by defeating pro-gamer Dendi at the International Dota 2 Championship 2017. The exhibition match was set up to demonstrate the work done by the OpenAI group. It was also reminded humans that the computers are coming for all of us.
OpenAI is a research group working on advancing machine learning technology. Like the Google-back Deepmind, the group has no particular application for its AI in mind. However, the focus on video games is one way of teaching machines to mimic human behaviour and adapt accordingly. It should come as no surprise that OpenAI is backed by billionaire Elon Musk.

The match at TI7 was kept at a 1v1 match due to current limitations in its capabilities. The bot can perform complex maneuvers like animation cancelling and zoning, allowing it to duel a single opponent with some skill. Thus far it has not only played Dendi and won, but also gained victories against Suma1L and Arteezy.
Beating humans in 1v1 duels is only the start for the OpenAI bot. The team is hoping to build a tournament winning team by the next TI. This requires teaching multiple copies of the same bot to work with each other, something that is still relatively new to the world of machine learning.
Sadly, the OpenAI bot is currently only available in demonstration matches or for research testing. With any luck the group will release a version for public playtesting; so that the rest of us can find out what it’s to lose to our new robot overlords.
[Source: OpenAI]
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Waymo patents pedestrian safety technology for cars

Waymo, the offshoot from Google which focuses on self-driving technology has patented a technology which allows cars to change its rigidity in order to protect pedestrians in case of a crash. In the world of self-driving cars, when there is an accident, insurance rules don’t currently cover who is wrong.
How this technology aims to work is that whenever there is a possible collision, the car’s body which is held rigid via tension through cables, rods or even springs can be released. This way the outer portion is soft. The other key technology is for the car to be able to detect what it is about to hit. If it is a human, it should be soft but if it is a solid object then its rigidity has to be there.
Still, Waymo hasn’t yet implemented the technology yet as we haven’t seen any vehicles with this new technology. It would be interesting to see Waymo bring this to production or even come out with a prototype of this sort of technology. There are several scenarios where typical sensors may have issues with identifying, such as when the self-driving car is about to collide with a motorcyclist or a cyclist where both a human and a solid object (e.g. motorcycle) is about to hit the car.
“For example, if it is determined that a bicyclist is about to strike the hood and front bumper of the vehicle, the tension may be reduced for the tension members associated with the hood and front bumper, so as to reduce the rigidity of those surfaces.”
If you want to figure out how the entire technology work, check out the patent here.
[Source: The Verge]
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Malaysia Is Among The Fastest Growing PlayStation Markets In South East Asia

As you might have heard or even experience it yourself, thousands of gamers made their way to PlayStation Experience 2017 South East Asia in KL Live last Saturday. It was certainly a major milestone not only for PlayStation’s presence in our market but also for the video games community since it is the first ever PSX to be held outside of the United States.
Given the pedigree of the event, one might wonder why Sony Interactive Entertainment (SIE) decided to organize the event on this side of the world instead of bigger markets such as Europe or Japan. As it turns out, the reason was due to market growth in South East Asia.
The official launch of PlayStation 4 in Malaysia, back in 2013.
According to Arata Naito, the Head of Product Management for Sony Interactive Entertainment Singapore, one of the reasons SIE chose to organize PSX in this region was the fact that South East Asia is one of the fastest growing markets for PlayStation throughout the world.
One of the biggest contributors to the rapid growth in the region is none other than Malaysia. Furthermore, he also noted that Malaysia is no longer just the receiving end of the video game industry as there are growing number of talents in Malaysia that are involved in major game developments.
Local companies such as Lemon Sky, Passion Republic, and Streamline Studios have been involved with many AAA game titles including Bioshock Infinite, Bloodborne, Dark Souls III, Final Fantasy XV, Uncharted 4, and many more.
The crowd at PlayStation Experience 2017 SEA, just before the presentation for Monster of the Deep: Final Fantasy XV for PlayStation VR.
In a way, PlayStation Experience 2017 SEA is a testament to the strength of our market. Of course, this couldn’t be achieved without PlayStation having an official presence and support in Malaysia in the first place. It might be something that the two other console makers (ahem) would want to look at.
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Team Liquid Wins TI 7, Brings Home $10.8m Prize

European-based Dota 2 outfit, Team Liquid, has won this year’s edition of the Dota 2 International Championships (TI 7). As winners, the team brings home the lion’s share of the $24.7 million prize pool, bringing home a cool $10.8 million.
Liquid had a less than encouraging start to the tournament, dropping to the lower bracket after the first round with the constant threat of elimination with each match. However, they soon gained momentum that culminated with the victory against LGD. Forever Young, who were widely tipped as tournament favourites, at the lower bracket final.

The heroes lineup in game 3 of the grand finals. (Image: Dota 2 (Twitter))
The grand final match saw Liquid demolish Chinese outfit Newbee 3-0. Newbee, also a tournament favourite, missed the opportunity to be the first Dota 2 outfit to win the tournament twice. Nonetheless, the team brings home $3.9 million as the second-placed team.

(Image: Dota 2 (Twitter))
Meanwhile, four Malaysians represented different teams at this year’s tournament. Fnatic, featuring a strong Malaysian connection with Khoo Chong Xin (Ohaiyo) and Lai Jay Son (Ahjit) were eliminated in the group stages. Zheng Yeik Nai (MidOne) and his teammates in Team Secret were defeated by eventual champions Liquid. Finally, Tue Soon Chuan (Ahfu) played for third-placed LGD. Forever Young.
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Valve releases preview of two new, yet to be named DOTA 2 Heroes

As The International 2017 Main Event draws closer, Valve has released a teaser movie of two new heroes which we expect to see introduced into the game at the conclusion of this years event.
Last year, The International debuted the Abyssal Underlord, and later Dota 2’s first truly new hero with the introduction of the Monkey King.

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Malaysia Is Among The Fastest Growing PlayStation Market In South East Asia

As you might have heard or even experience it yoursel, thousands of gamers made their way to PlayStation Experience 2017 South East Asia in KL Live last Saturday. It is certainly a major milestone not only for PlayStation’s presence in our market but also for the video games community since it is the first ever PSX to be held outside of United States.
Given the pedigree of the event, one might wonder why Sony Interactive Entertainment (SIE) decided to organize the event at this side of the world instead of bigger markets such as Europe or Japan. As it turns out, the reason was due to market growth in South East Asia.
The official launch of PlayStation 4 in Malaysia, back in 2013.
According to Arata Naito, the Head of Product Management for Sony Interactive Entertainment Singapore, one of the reason SIE choose to organize PSX in this region is the fact that South East Asia is one of the fastest growing market for PlayStation throughout the world.
One of the biggest contributor to the rapid growth in the region is none other than Malaysia. Furthermore, he also noted that Malaysia is no longer just the receiving end of the video game industry as there are growing number of talents in Malaysia that are involved in major game development.
In case you didn’t know, local companies such as Lemon Sky, Passion Republic, and Streamline Studios have been involved with many AAA game titles including Bioshock Infinite, Bloodborne, Dark Souls III, Final Fantasy XV, Uncharted 4, and many more.
The crowd at PlayStation Experience 2017 SEA, just before the presentation for Monster of the Deep: Final Fantasy XV for PlayStation VR.
In a way, PlayStation Experience 2017 SEA is a testament to the strength of our market. Of course, this couldn’t be achieved without PlayStation having official presence and support in Malaysia in the first place. It might be something that the two other console makers (ahem) want to look at.
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Public Transportation In Klang Valley Set To Receive Integrated Cashless Payment System By 2019

In a statement by Transport Minister earlier this week, Malaysian government is working to implement a full inter-platform payment system for public transportation in Klang Valley by 2019. Called Integrated Cashless Payment System (ICPS), this will finally enable LRT, MRT, KL Monorail, and KTM Komuter as well as buses to utilize a unified ticketing and payment platform.
At this moment, the fare system for all rail system in Klang Valley are not compatible with each other and requires users to buy separate tickets when they want to jump from one system to another. With the implementation of ICPS, users will be able to move from one rail system to another without ticket gates in between them as per existing condition.
Apple Pay implementation for public transportation in Japan.
Interestingly, ICPS will be able to support several payment options including Android Pay and Apple Pay which sounds rather ambitious given how both payment systems are still not available in Malaysia for the time being. Of course, the system will also able to support common prepaid cards, as well as debit and credit cards.
While this is indeed an exciting news, ICPS was supposed to be up and running early this year. With that, we hope that the government will finally able to achieve its target once and for all.
(Source: Bernama, SPAD via Amanz)
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